十字军之王3圣地buff汇总。也许宝物buff也能用? 快资讯
2023-05-31 09:02:01 来源: 哔哩哔哩

stewardship = 1 管理+1


(资料图片仅供参考)

learning = 1 学识+1

diplomacy = 1 外交+1

intrigue = 1 谋略+1

martial = 1 军事+1

prowess = 1 勇武+1

learning_per_piety_level = 1 每级奉献等级使学识+1

stewardship_per_piety_level = 1 每级奉献等级使管理+1

martial_per_piety_level = 1 每级奉献等级使军事+1

diplomacy_per_piety_level = 1 每级奉献等级使外交+1

intrigue_per_piety_level = 1 每级奉献等级使谋略+1

prowess_per_piety_level = 1 每级奉献等级使勇武+1

learning_per_prestige_level = 1 每级威望等级使学识+1

stewardship_per_piety_level = 1 每级威望等级使管理+1

martial_per_prestige_level = 1 每级威望等级使军事+1

diplomacy_per_prestige_level = 1 每级威望等级使外交+1

intrigue_per_prestige_level = 1 每级威望等级使谋略+1

prowess_per_prestige_level = 1 每级威望等级使勇武+1

negate_learning_penalty_add = 1 抵消学识惩罚+1

negate_stewardship_penalty_add = 1 抵消管理惩罚+1

negate_martial_penalty_add = 1 抵消军事惩罚+1

negate_diplomacy_penalty_add = 1 抵消外交惩罚+1

negate_intrigue_penalty_add = 1 抵消谋略惩罚+1

negate_prowess_penalty_add = 1 抵消勇武惩罚+1

monthly_piety_gain_mult = 0.2 每月虔诚+20%

monthly_prestige_gain_mult = 0.2 每月威望 +20%

monthly_piety_gain_per_knight_mult = 0.02 每位骑士使每月虔诚+2%

monthly_prestige_gain_per_knight_mult = 0.02 每位骑士使每月虔诚+2%

monthly_pietye_gain_per_knight_add = 0.02 每位骑士每月给予的虔诚+0.02

monthly_prestige_gain_per_knight_add = 0.02 每位骑士每月给予的威望+0.02

monthly_piety_gain_per_dread_add = 0.02 每点恐怖值使虔诚+0.02

monthly_prestige_gain_per_dread_add = 0.02 每点恐怖值使威望+0.02

monthly_piety_gain_per_happy_powerful_vassal_mult = 0.02 每位在内阁任职的强力封臣使每月虔诚+2%

monthly_prestige_gain_per_happy_powerful_vassal_mult = 0.02 每位在内阁任职的强力封臣使每月威望+2%

mult是百分比,add是具体数值。

development_growth_factor = 0.1 发展度增长+10%

world_steppe_development_growth_factor = 0.1 大草原区域发展度+10%(区域)

(本地化文件:regions_l_simp_chinese.yml里有其他区域)

cultural_head_fascination_mult = 0.1 文化偏好进度+10%

monthly_county_control_change_factor = 0.1 控制力增长+10%

domain_tax_mult = 0.02 直辖领地赋税+2%

domain_tax_same_faith_mult = 0.1 同信仰直辖领地赋税+10%

domain_tax_same_culture_mult = 0.1 同文化直辖领地赋税+10%

vassal_tax_contribution_mult = 0.1 封臣的赋税贡献+10%

cultural_head_acceptance_gain_mult = 0.1 文化接受度增加值+10%

monthly_lifestyle_xp_gain_mult = 0.1 每月生活方式经验+10%

artifact_decay_reduction_mult = -0.2 宝物破损减成-20%

title_creation_cost_mult = -0.15 创建头衔花费-15%

tyranny_gain_mult = -0.2 暴政-20%

monthly_tyranny = -0.1 每月暴政-0.1

dread_baseline_add = 5 自然恐怖值+5

short_reign_duration_mult = -0.2 短暂统治持续时间-20%

build_speed = -0.15 建筑的建造时间-15%

build_gold_cost = -0.1 建筑的建造花费(金钱)-10%

build_prestige_cost = -0.1 建筑的建造花费(威望)-10%

castle_holding_build_gold_cost = -0.1 城堡建筑建造花费-10%

city_holding_build_gold_cost = -0.1 城市建筑建造花费-10%

church_holding_build_gold_cost = -0.1 神殿建筑建造花费-10%

stress_loss_mult = 0.2 压力值减少20%

fertility = 0.10 生育力增加10%

health = 0.1 健康轻微增益(与数值有关)

life_expectancy = 1 预期寿命+1年

religious_vassal_opinion = 5 宗教封臣好感+5

powerful_vassal_opinion = 5 强力封臣好感+5

direct_vassal_opinion = 5 直属封臣好感+5

councillor_opinion = 5 内阁成员好感度+5

same_faith_opinion = 10 同一信仰好感度+10

different_faith_opinion = 10 不同信仰好感度+10

same_culture_opinion = 5 同一文化好感度+5

different_culture_opinion = 10 不同文化好感度+10

clergy_opinion = 10 神职人员好感度+10

courtier_and_guest_opinion = 5 廷臣与宾客好感度+10

county_opinion_add = 5 民众好感度+5

dynasty_house_opinion = 5 家族成员好感+5

close_relative_opinion = 5 至亲好感+5

sway_scheme_power_mult = 0.1 拉拢计谋强度+10%

personal_scheme_power_mult = 0.1 私人阴谋强度+10%

knight_limit = 1 骑士数量+1

knight_effectiveness_mult = 0.1 骑士战斗力+10%

levy_reinforcement_rate_same_faith = 0.2 相同信仰征召兵补员速率+20%

levy_size = 0.05 征召兵规模+5%

army_maintenance_mult = -0.05 军队维护费-5%

men_at_arms_maintenance = -0.05 兵士维护费-5%

arms_maintenance_per_dread_mult = -0.002 每点恐怖值使军队维护费-0.2%

men_at_arms_maintenance_per_dread_mult = -0.002 每点恐怖值使兵士维护费-0.2%

hard_casualty_modifier = -0.1 友方战死士兵-10%

retreat_losses = -0.1 撤退损失-10%

raid_speed = 0.1 劫掠速度+10%

supply_duration = 0.2 补给持续时间+20%

holy_order_hire_cost_mult = -0.1 骑士团雇佣花费-10%

naval_movement_speed_mult = 0.2 海军速度+20%

embarkation_cost_mult = -0.2 登船花费-20%

与地形有关,x代表下列地形

plains 平原

hills 丘陵

mountains 山地

desert 沙漠

desert_mountains 沙漠山地

jungle 丛林

forest 森林

oasis 绿洲

taiga 针叶林

wetlands 湿地

steppe 草原

farmlands 农田

floodplains 洪泛平原

drylands 旱地

max_combat_roll = 4 最大战斗骰+4

min_combat_roll = 4 最小战斗骰+4

x_max_combat_roll = 5 在x中最大战斗骰+5

x_min_combat_roll = 5 在x中最小战斗骰+5

x_attrition_mult = -0.2 在x中的损耗-20%

x_development_growth_factor = 0.1 x地形发展度+10%

x_advantage = 5 在x的优势+5

coastal_advantage = 5 沿海优势+5

defender_advantage = 5 防御方优势+5

controlled_province_advantage = 5 受控领土防御优势+5

advantage_against_coreligionists = 5 对同宗教的优势+5

skirmishers_damage_mult = 0.1 散兵伤害+10%

skirmishers_toughness_mult = 0.1 散兵坚韧+10%

skirmishers_pursuit_mult = 0.1 散兵追击+10%

skirmishers_screen_mult = 0.1 散兵掩护+10%

archers_damage_mult = 0.1 弓箭手伤害+10%

archers_toughness_mult = 0.1 弓箭手坚韧+10%

archers_pursuit_mult = 0.1 弓箭手追击+10%

archers_screen_mult = 0.1 弓箭手掩护+10%

pikemen_damage_mult = 0.1 长枪兵伤害+10%

pikemen_toughness_mult = 0.1 长枪兵坚韧+10%

pikemen_pursuit_mult = 0.1 长枪兵追击+10%

pikemen_screen_mult = 0.1 长枪兵掩护+10%

heavy_infantry_damage_mult = 0.1 重步兵伤害+10%

heavy_infantry_toughness_mult = 0.1 重步兵坚韧+10%

heavy_infantry_pursuit_mult = 0.1 重步兵追击+10%

heavy_infantry_screen_mult = 0.1 重步兵掩护+10%

light_cavalry_damage_mult = 0.1 轻骑兵伤害+10%

light_cavalry_toughness_mult = 0.1 轻骑兵坚韧+10%

light_cavalry_pursuit_mult = 0.1 轻骑兵追击+10%

light_cavalry_screen_mult = 0.1 轻骑兵掩护+10%

archer_cavalry_damage_mult = 0.1 弓骑兵伤害+10%

archer_cavalry_toughness_mult = 0.1 弓骑兵坚韧+10%

archer_cavalry_pursuit_mult = 0.1 弓骑兵追击+10%

archer_cavalry_screen_mult = 0.1 弓骑兵掩护+10%

heavy_cavalry_damage_mult = 0.1 重骑兵伤害+10%

heavy_cavalry_toughness_mult = 0.1 重骑兵坚韧+10%

heavy_cavalry_pursuit_mult = 0.1 重骑兵追击+10%

heavy_cavalry_screen_mult = 0.1 重骑兵掩护+10%

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