stewardship = 1 管理+1
(资料图片仅供参考)
learning = 1 学识+1
diplomacy = 1 外交+1
intrigue = 1 谋略+1
martial = 1 军事+1
prowess = 1 勇武+1
learning_per_piety_level = 1 每级奉献等级使学识+1
stewardship_per_piety_level = 1 每级奉献等级使管理+1
martial_per_piety_level = 1 每级奉献等级使军事+1
diplomacy_per_piety_level = 1 每级奉献等级使外交+1
intrigue_per_piety_level = 1 每级奉献等级使谋略+1
prowess_per_piety_level = 1 每级奉献等级使勇武+1
learning_per_prestige_level = 1 每级威望等级使学识+1
stewardship_per_piety_level = 1 每级威望等级使管理+1
martial_per_prestige_level = 1 每级威望等级使军事+1
diplomacy_per_prestige_level = 1 每级威望等级使外交+1
intrigue_per_prestige_level = 1 每级威望等级使谋略+1
prowess_per_prestige_level = 1 每级威望等级使勇武+1
negate_learning_penalty_add = 1 抵消学识惩罚+1
negate_stewardship_penalty_add = 1 抵消管理惩罚+1
negate_martial_penalty_add = 1 抵消军事惩罚+1
negate_diplomacy_penalty_add = 1 抵消外交惩罚+1
negate_intrigue_penalty_add = 1 抵消谋略惩罚+1
negate_prowess_penalty_add = 1 抵消勇武惩罚+1
monthly_piety_gain_mult = 0.2 每月虔诚+20%
monthly_prestige_gain_mult = 0.2 每月威望 +20%
monthly_piety_gain_per_knight_mult = 0.02 每位骑士使每月虔诚+2%
monthly_prestige_gain_per_knight_mult = 0.02 每位骑士使每月虔诚+2%
monthly_pietye_gain_per_knight_add = 0.02 每位骑士每月给予的虔诚+0.02
monthly_prestige_gain_per_knight_add = 0.02 每位骑士每月给予的威望+0.02
monthly_piety_gain_per_dread_add = 0.02 每点恐怖值使虔诚+0.02
monthly_prestige_gain_per_dread_add = 0.02 每点恐怖值使威望+0.02
monthly_piety_gain_per_happy_powerful_vassal_mult = 0.02 每位在内阁任职的强力封臣使每月虔诚+2%
monthly_prestige_gain_per_happy_powerful_vassal_mult = 0.02 每位在内阁任职的强力封臣使每月威望+2%
mult是百分比,add是具体数值。
development_growth_factor = 0.1 发展度增长+10%
world_steppe_development_growth_factor = 0.1 大草原区域发展度+10%(区域)
(本地化文件:regions_l_simp_chinese.yml里有其他区域)
cultural_head_fascination_mult = 0.1 文化偏好进度+10%
monthly_county_control_change_factor = 0.1 控制力增长+10%
domain_tax_mult = 0.02 直辖领地赋税+2%
domain_tax_same_faith_mult = 0.1 同信仰直辖领地赋税+10%
domain_tax_same_culture_mult = 0.1 同文化直辖领地赋税+10%
vassal_tax_contribution_mult = 0.1 封臣的赋税贡献+10%
cultural_head_acceptance_gain_mult = 0.1 文化接受度增加值+10%
monthly_lifestyle_xp_gain_mult = 0.1 每月生活方式经验+10%
artifact_decay_reduction_mult = -0.2 宝物破损减成-20%
title_creation_cost_mult = -0.15 创建头衔花费-15%
tyranny_gain_mult = -0.2 暴政-20%
monthly_tyranny = -0.1 每月暴政-0.1
dread_baseline_add = 5 自然恐怖值+5
short_reign_duration_mult = -0.2 短暂统治持续时间-20%
build_speed = -0.15 建筑的建造时间-15%
build_gold_cost = -0.1 建筑的建造花费(金钱)-10%
build_prestige_cost = -0.1 建筑的建造花费(威望)-10%
castle_holding_build_gold_cost = -0.1 城堡建筑建造花费-10%
city_holding_build_gold_cost = -0.1 城市建筑建造花费-10%
church_holding_build_gold_cost = -0.1 神殿建筑建造花费-10%
stress_loss_mult = 0.2 压力值减少20%
fertility = 0.10 生育力增加10%
health = 0.1 健康轻微增益(与数值有关)
life_expectancy = 1 预期寿命+1年
religious_vassal_opinion = 5 宗教封臣好感+5
powerful_vassal_opinion = 5 强力封臣好感+5
direct_vassal_opinion = 5 直属封臣好感+5
councillor_opinion = 5 内阁成员好感度+5
same_faith_opinion = 10 同一信仰好感度+10
different_faith_opinion = 10 不同信仰好感度+10
same_culture_opinion = 5 同一文化好感度+5
different_culture_opinion = 10 不同文化好感度+10
clergy_opinion = 10 神职人员好感度+10
courtier_and_guest_opinion = 5 廷臣与宾客好感度+10
county_opinion_add = 5 民众好感度+5
dynasty_house_opinion = 5 家族成员好感+5
close_relative_opinion = 5 至亲好感+5
sway_scheme_power_mult = 0.1 拉拢计谋强度+10%
personal_scheme_power_mult = 0.1 私人阴谋强度+10%
knight_limit = 1 骑士数量+1
knight_effectiveness_mult = 0.1 骑士战斗力+10%
levy_reinforcement_rate_same_faith = 0.2 相同信仰征召兵补员速率+20%
levy_size = 0.05 征召兵规模+5%
army_maintenance_mult = -0.05 军队维护费-5%
men_at_arms_maintenance = -0.05 兵士维护费-5%
arms_maintenance_per_dread_mult = -0.002 每点恐怖值使军队维护费-0.2%
men_at_arms_maintenance_per_dread_mult = -0.002 每点恐怖值使兵士维护费-0.2%
hard_casualty_modifier = -0.1 友方战死士兵-10%
retreat_losses = -0.1 撤退损失-10%
raid_speed = 0.1 劫掠速度+10%
supply_duration = 0.2 补给持续时间+20%
holy_order_hire_cost_mult = -0.1 骑士团雇佣花费-10%
naval_movement_speed_mult = 0.2 海军速度+20%
embarkation_cost_mult = -0.2 登船花费-20%
与地形有关,x代表下列地形
plains 平原
hills 丘陵
mountains 山地
desert 沙漠
desert_mountains 沙漠山地
jungle 丛林
forest 森林
oasis 绿洲
taiga 针叶林
wetlands 湿地
steppe 草原
farmlands 农田
floodplains 洪泛平原
drylands 旱地
max_combat_roll = 4 最大战斗骰+4
min_combat_roll = 4 最小战斗骰+4
x_max_combat_roll = 5 在x中最大战斗骰+5
x_min_combat_roll = 5 在x中最小战斗骰+5
x_attrition_mult = -0.2 在x中的损耗-20%
x_development_growth_factor = 0.1 x地形发展度+10%
x_advantage = 5 在x的优势+5
coastal_advantage = 5 沿海优势+5
defender_advantage = 5 防御方优势+5
controlled_province_advantage = 5 受控领土防御优势+5
advantage_against_coreligionists = 5 对同宗教的优势+5
skirmishers_damage_mult = 0.1 散兵伤害+10%
skirmishers_toughness_mult = 0.1 散兵坚韧+10%
skirmishers_pursuit_mult = 0.1 散兵追击+10%
skirmishers_screen_mult = 0.1 散兵掩护+10%
archers_damage_mult = 0.1 弓箭手伤害+10%
archers_toughness_mult = 0.1 弓箭手坚韧+10%
archers_pursuit_mult = 0.1 弓箭手追击+10%
archers_screen_mult = 0.1 弓箭手掩护+10%
pikemen_damage_mult = 0.1 长枪兵伤害+10%
pikemen_toughness_mult = 0.1 长枪兵坚韧+10%
pikemen_pursuit_mult = 0.1 长枪兵追击+10%
pikemen_screen_mult = 0.1 长枪兵掩护+10%
heavy_infantry_damage_mult = 0.1 重步兵伤害+10%
heavy_infantry_toughness_mult = 0.1 重步兵坚韧+10%
heavy_infantry_pursuit_mult = 0.1 重步兵追击+10%
heavy_infantry_screen_mult = 0.1 重步兵掩护+10%
light_cavalry_damage_mult = 0.1 轻骑兵伤害+10%
light_cavalry_toughness_mult = 0.1 轻骑兵坚韧+10%
light_cavalry_pursuit_mult = 0.1 轻骑兵追击+10%
light_cavalry_screen_mult = 0.1 轻骑兵掩护+10%
archer_cavalry_damage_mult = 0.1 弓骑兵伤害+10%
archer_cavalry_toughness_mult = 0.1 弓骑兵坚韧+10%
archer_cavalry_pursuit_mult = 0.1 弓骑兵追击+10%
archer_cavalry_screen_mult = 0.1 弓骑兵掩护+10%
heavy_cavalry_damage_mult = 0.1 重骑兵伤害+10%
heavy_cavalry_toughness_mult = 0.1 重骑兵坚韧+10%
heavy_cavalry_pursuit_mult = 0.1 重骑兵追击+10%
heavy_cavalry_screen_mult = 0.1 重骑兵掩护+10%
关键词:

-
艺术 | 河南豫剧院青年团建团十周年经典剧目展演落幕,线上展播启动_环球热文6月24日,随着河南豫剧院青年团带来的《经典折子戏专场》演出在郑州大
-
最美职工|李其连:用30年干好一份工作_即时焦点“最美职工”档案李其连,56岁,1993年进入落陵煤矿参加工作,成为一名
-
江苏端午旅游总收入191.18亿元 同比增长108.6%观点网讯:6月25日,据江苏文旅厅,今年端午假期,江苏全省共接待国内
-
世界速讯:21三体综合征患儿案例(21三体综合征患儿)1、(1)21三体型:染色体组的核型为47XX(或XY)十21,占90~95%。2
-
高手,正在逃离银行股 天天速读这次巴菲特对银行股真的变心了
-
艺术 | 河南豫剧院青年团建团十周年经典剧目展演落幕,线上展播启动_环球热文
2023-06-26 11:52:25
-
最美职工|李其连:用30年干好一份工作_即时焦点
2023-06-26 12:01:21
-
江苏端午旅游总收入191.18亿元 同比增长108.6%
2023-06-26 12:01:05
-
世界速讯:21三体综合征患儿案例(21三体综合征患儿)
2023-06-26 12:01:08
-
高手,正在逃离银行股 天天速读
2023-06-26 11:50:09